Game Screenshot 1

The Express

Experience a Text-Based Choose Your Own Adventure mystery set in year 1908, aboard a train in the frozen Appalachian mountains.

Game Screenshot 2

Bound To Break

Designed to be the perfect weapon, and sealed away when it showed mercy. You awaken from your tomb centuries later into a quiet, broken world.

Game Screenshot 4

A Musical Void

Take the role of an Engineer aboard the CGX-11, a deep space cargo cruiser set on a long journey across uncharted space.

All Projects

Development Blog

Building The Express: Crafting Choice That Matters

When designing a choice-based narrative game, the challenge isn't just writing branching paths—it's making each decision feel weighty and consequential...

Read More →

Atmosphere Through Text: Setting the Scene in 1908

Text-based games have a unique power to evoke atmosphere through carefully chosen words. Here's how I approached creating the frozen, claustrophobic world of The Express...

Read More →

Why I Chose Text Adventures in 2025

In an era of photorealistic graphics and VR experiences, why build a text-based game? The answer lies in what words can do that graphics cannot...

Read More →

About

Hello, my name is Max! I'm an independent game developer focused on crafting narrative-driven experiences that put player choice at the forefront.

Based on a passion for world-building and game design, all of my projects are designed to immerse players in worlds where their decisions shape the outcome. From the frozen peaks of the Appalachian mountains to fallen Varneth Empire of Dravalya, each game invites you to step into a story and make it your adventure.

Development is driven by a commitment to quality over quantity—taking the time to ensure every choice matters, every character feels real, and every moment serves the narrative. Because what's the point of making a game if the story isn't good?

Get in Touch